sonus release

8-26-08 in projects, c++, project sonus

sonus:portals binary, documentation and media is now available! Be sure to check out the website. Martin and I finally cleaned up the code, finished the documentation and processed the questionnaire data from the fmx/08. Hope you enjoy it (if [more...]

preview of lyneth

7-26-08 in experiments, projects, actionscript

This is a preview of the second version of my physics engine. It is called "lyneth". It is a lot more stable, much faster and better structured than the old one. Yesterday i implemented an object freezer which can also greatly improve the performan [more...]

prodigy flash application

6-8-08 in prodigy physics, experiments, actionscript

Now you can use the prodigy physics engine in flash without having to write a single line of code! Actually you have to write three lines but I wrote them for you. I wrote some new classes and made a flash file which you can (re)use for your [more...]

prodigy v2 sneak preview

6-24-08 in prodigy physics, actionscript, experiments

This is a very first preview of the second version of my physics engine. Right now i managed to greatly improve the performance by code and algorithm optimization and to implement a better collision resolving method. Again I am a bit stuck at [more...]

task manager

4-27-08 in experiments, web, php, javascript

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fancy new prodigy demo

4-11-08 in experiments, prodigy physics, actionscript

I implemeneted a new package for prodigy. The "bridge" package provides the Linker class, which is useful for combining your own flash media (MovieClips, Sprites, etc. ) with prodigy physics. newest release of prodigy: download [more...]

first sound

2-28-08 in actionscript, experiments

My first sound experiment. Now itīs almost 3 am and i canīt listen to this sad song anymore. Note: Classical music is free to use. Yay! [more...]

particles and springs

2-16-08 in experiments, actionscript

Just another experiment with particles & springs. You can generate a more or less rigid body out of masses & springs. Notice that the body must be convex and the particle count shouldnīt go over 7 or so. But what the hell am i saying, itīs saturday [more...]

chair compositing

1-9-08 in 3d

A 3d model of a chair composited with a photography, which was shot at the university. Since i had no exact information about the light, like the angle or distance, i experimented a bit and had about 3 lights in the end. [more...]

3d lamp

1-9-08 in 3d

My first 3d work. Actually i made a movie, this is only a random screenshot. Since the movie is long and boring as hell, iīll just stick with the screenshots. [more...]

glow particles

1-31-08 in experiments, actionscript

Played around with my particle engine and cleaned up the code. Finally did some color research :P [more...]

glow springs

1-31-08 in experiments, actionscript

The particlesystem combined with the spring parts of the physics engine. Springs are actually quite simple to implement and can cause cool behavior. [more...]

me, myself and i

1-15-08 in photography

Some photos, which were shot for the sonus homepage. We had some good lights and the photos are really good. [more...]

prodigy physics engine release

1-15-08 in projects, prodigy physics, actionscript

Important notice: The development of prodigy will not be continued. Look out for prodigy v2. I am proud to announce the release of my actionscript 3 2d physics engine prodigy. The engine has the following list of features: rigid bodies: c [more...]

resolution cms prototype release

1-15-08 in projects, resolution cms, php

Important notice: The development of resolution (prototype) will not be continued. Look out for [re]solution2. resolution is no longer available for download. Every copy you downloaded was released under the GPLv3. The system which i am using for [more...]

electric attraction

1-14-08 in experiments, actionscript

Take a simple formula, in this case the formula of electric attraction, combine it with simple collision detection, put a blur filter on it and voila. I love things like this. It is not an animated or pre-rendered thing but an interactive scene whi [more...]

first particles

1-14-08 in experiments, actionscript

The very first version of my particlesystem. Just some different behaviors for the particles and a few different drawing methods. [more...]

flower particles

1-14-08 in experiments, actionscript

The next stage of the particlesystem. I seperated the system, the behavior of the particles and the drawing methods. Then i implemented one drawing class which uses vector graphics. I intended to make them look like flowers, since this was a work f [more...]

circle particles

1-14-08 in experiments, actionscript

Just another drawing class for the particle system. Turns out to be very heavy on calculations, so donīt wonder if the performance is not very good. [more...]

random shapes

1-14-08 in experiments, actionscript

Had an interesting talk with someone about creating a circular shape, having random extents along the circle line but still looking good with beziers. It was quite a hard thing to implement and it doesnīt look to spectacular but iīm sure it will be [more...]

rainbow mouse

1-14-08 in experiments, actionscript

Actually just a protoype done in half an hour. I was planning to write a C++ application giving the possibility to draw rainbows on the desktop. Was planned to be a birthday gift. Turned out a found a better one... [more...]

prodigy editor

1-14-08 in experiments, prodigy physics, actionscript

Here you can test the prodigy level editor. Avoid to add ragdolls since they donīt work correctly. Everything else should work fine. The editor itself has an extra help tab, which is a bit out of date but itīs good to get started. Have fun! [more...]

juice cover

1-13-08 in photography, design

Another work for the university, in the course "digital picture manipulation". We had to make a photo ourselves. It was early in the morning, so no one was looking too good. Then we had to retouch the photo and bring it into some other context. I c [more...]

early prodigy demo

1-13-08 in prodigy physics, actionscript, experiments

Just a demo scene where i tried inner circle segments combined with some circles. There are different problems i encountered. The circles get somehow stuck and sometimes they donīt fall correctly. But still works quite well. [more...]

photo series my enemy

1-12-08 in photography

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photo series regard

1-12-08 in photography

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logo for sko squad

1-11-08 in design

This logo was for SKO Squad, a hip hop group, which consisted of me and three good friends. We disbanded around 2006, since we didnīt have enough time and motivation to go on. Mac Queens, which produced all the beats, got a new project named V.S.O. [more...]

sko album and snippet cover

1-11-08 in design

The cover artwork for the first album of sko squad named "Authentik". It is a very early work, but i liked it when it was done. The snippet cover was a work for a course at the university. We were only allowed to use horizontal or vertical line [more...]

prodigy with movieclips

1-10-08 in actionscript, prodigy physics, experiments

The first movie to use actionscript sprites/movieclips. Generally you have to different views: The graphical and the physical. The physical does the calculation and updates the graphical output. Planning on building extra classes for this kind of i [more...]

sonus

1-1-10 in projects, c++, project sonus

sonus is a pc game for blind people only using sound and haptics (with the novint falcon). It is unversity project consisting of 8 people, me included. I am the lead programmer and my focus is on haptics and graphics, since we will have a graphical [more...]